Project with Pichet klunchun

Day1: The first day that we begin this project. Before we come, Aj.June let us choose our duty between “Software” or “Hardware” side depend on our skill. I choose the hardware side because I think I can do this better than writing some code. I begin my work with “cut the wire”, “casing the wire” and then change wire to another 1 meter transparent wire and soldering it. After we finished soldering we have to test that it light normally.  Because we have many people working today so we finish our work in 2-3 hours.

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Day2: Today I come early(about 10:00 am.) nobody here except graduated. I ask P’Tarn of what can I do now. He said I have to soldered wire or write a code. I choose to บัดกรีรวมสายไฟเป็นเส้นเดียว and then I have to ต่อหัวจั้ม because การต่อหัวจั้ม will make me test LED easily. After testing I found that there is some problem with บั้ง there have some LED that isn’t light. We check on circuit and found that there is a wire that make shock circuit. We cut it out and then change to tendon.

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Day3: Today we begin to test LED strip on the trousers and found that it isn’t light. We try to find the broken part of LED strip. We finally found that the broken part is on the gore. We decide to cut tendon on the gore area and fix the LED strip. Today there isn’t has much work because we are about to finish the first cloth.

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Day4: The first cloth is finish already. There have some coding and LED pillar left. I try to do coding but I’m not understand at all 555. I maybe because of I didn’t do it from the first day so it is hard for me to be able to understand it in 1 day and it may not proper to ask my friend to teach me. I change my target to LED pillar. My friends are going to test an LED pillar so I join to help him. There is some part of LED strip that doesn’t light. I volunteer to fix it. There have many broken part of LED strip. We test it one by one to find the broken part. There is one point on the LED strip that broken many time and copper on the wire are left. We solve this problem by flip the wire and soldering under wire.

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Day5: Today is a fitting day. P’Best make an appointments for everyone to come together at ECIC Lab on 12:30 am. We cart everything in ECIC lab to Chang theater. When we arrived, we begin to fitting cloth with actor. He take a lot of time to wear because we afraid of circuit. After he finished wearing then we continue on testing the LED cloth. We test the LED one by one to make sure that everything goes well and not broken. While we are testing, It has some accident, one of the capacitor is explode. This make the actor fear about his cloth. We try to explain him that the current that we use is about 9-12 volts so it is not dangerous. After every actor finished their fitting then we move back to meeting at ECIC lab. Arjarn ask us of what work we have left and then let us choose our duty due to the work we have left. I am on the sewing part.

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Day6: Yesterday I got my duty on sewing the cloth so today I begin my work with another 2 cloths. We have to speed up to make it finished on Sunday as we plan. After finished, I left the circuit and coding part to my friends. This night I see that the circuit part is going well as we can see from Facebook.

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Day7: Today the sewing part come back again. Because of misunderstanding between us and K.Pichet work group. We plan to re-correct it ourselves.

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Visit Chang Theater

The meaning of art by Pichet Klunchun

Who makes light is a mechanic but who gave the meaning of the light is artist.
Light can change places, change night into day.
The light can convey emotion .

Technology can act on our emotions and feelings . Make light become more than light.

Personage in theater
1.Director
2.Lighting designer
3.Musical designer

Thailand is lack of lighting artist, the lack of lighting designer makes Thailand a relentless spirit and affect feelings of people.

Something that people can not see in the show.
– Energy of the dancers
– T
he work of the muscles
– The breath of the dancers.
Pichet Klunchun Tries to convey what people do not see but make they feel it. Make action BIGGER!!

Theater is special place that protects us from the impact of social factors . We can be anything in this theater. Some people use theater to represent themselves of who they are.

About Project that we’re going to do with Pichet Klunchun
This project idea came from King Rama 4, We found that he used show or performance to reduce the impact of society on the public.

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As you can see from picture, Water is represent to another world. The same when we dive into water we can’t see or hear anything from real world like we are in the new world.

K.Pichet said that he want to light this bag up with LED or something. Example of when the dancer touch this bag then this bag light up and change color according to dancer emotion.

Another we will do the soldiers suit of King Rama 4, then put Led to rank in order to demonstrate the power of the people.

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This is our project after final examination.

Project Progess

After Arjarn let us thing about our project with LED our group are searching on YouTube and found this

http://youtu.be/4NJDgvV8RZw

This is call “LED interactive table” and we think more further. We plan to made a simple interactive table to be LED interactive pool table.

We’re begin our prototype with searching for a circuit on the internet and we found this
Untitled

This how to control LED with LDR sensor.
With a little coding and breadboard so this is the result. It’s not that hard right?
1After finished our smallest circuit, we have to make it bigger!! like 1*1 foot. We’re begin to design circuit with Proteus program.
About 3-4 hours left we got this.
Untitled

The problem is the circuit have very small line and we think this is too small to mount on the PCB board. So we try to find another way to do it.
We found that if we do it with dry firm it has more chance to stick on PCB.

To make a PCB with dry film we have to useUntitled
1. The PCB size 1 * 1 feet.
2. Dry film
3. Negative film circuit
4. Developer
5. Acid
(กรดกัดปริ้น)

And this how we do
1. Paste negative film on a PCB.
2.
Boards with irons
3. Light up in UV 20 minutes (film turn into purple)
4, Lead in developer 20 minutes to peel off the film and then gently rub it with brush.
5.
Soaked in acid

After we complete PCB then we check if strip is connect or not and continue on circuit.

1 Untitled

First test

1

Nearly
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And finally

Interactive Week 11

Physical computing – Bridging the gap between the physical and virtual

Physical computing is the method that help people to connect with the computer. It’s the way that artist learn engineering or artist turning art into engineering.

To make thing physical we  create interface call “Tangible user interface” – to make it touchable so the technology or computer can interact with people thru this interface.

Mostly, physical technology are stand alone object: don’t need hi-performance computer so it use small micro controller such as stamp, pic 18f252 instead.

Interesting Department:

Design pattern(software architecture): A design pattern in architecture and computer science is a formal way of documenting a solution to a design problem in a particular field of expertise. A pattern must explain why a particular situation causes problems, and why the proposed solution is considered a good one.

Example of design pattern:
Model–view–controller (MVC) is a software architectural pattern for implementing user interfaces. It divides a given software application into three interconnected parts, so as to separate internal representations of information from the ways that information is presented to or accepted from the user. The central component, the model, consists of application data, business rules, logic and functions. A view can be any output representation of information, such as a chart or a diagram. Multiple views of the same information are possible, such as a bar chart for management and a tabular view for accountants. The third part, the controller, accepts input and converts it to commands for the model or view.

500px-MVC-Process.svgController: gateway between physical and virtual stuff (most of artist use arduino)

Engineering focus on function based but architecture focus on activity based. So it’ll be best if we work with each other

Vocabulary: Phidgets – Physical accessories (like gadget)

 

Service Design

Service design is the activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between service provider and customers. The purpose of service design methodologies is to design according to the needs of customers or participants, so that the service is user-friendly, competitive and relevant to the customers. The backbone of this process is to understand the behavior of the customers, their needs and motivations.

To produce an effective service design we have to use 7Ps instead of using 4Ps like before.

Traditionally, these considerations were known as the 4Ps — Product, Price, Place and Promotion. As marketing became a more sophisticated discipline, a fifth ‘P’ was added — People. And recently, two further ‘P’s were added, mainly for service industries — Process and Physical evidence.

7Ps-Marketing1

More information about 7Ps and marketing: http://www.cim.co.uk/files/7ps.pdf

We take the idea and practice of design to develop a model of service design by divided into three parts.
Exploration: searching for the purpose of discovery of information or resources. Determine who is stakeholder and what is the problem.
The way to explore:
– Contextual Observation
– Shadowing
– In-Depth Interview

Once we have the raw data then we have to analyze and classify data in to 5 categories – Problem, Opportunities, Insights, Customer needs and Themes. After finished, do the design brief to use it as a guideline.

Creation: Use problems as a solution in the design process.
The way to create:
– Design Scenario: Used in the simulation process to give us an overview of the whole system. Which is linked to the Customer Journey.
– Customer Journey

Implementation: Find the errors of that idea that we were created and improve it.
The way to implement:
– Prototyping
Evaluation
– Service Blueprint
So the idea that we design is consistent with the user and the provider.

Those three procedure is a continuous process that must be repeated over and over to connect the real needs of the customer.

Interactive Week 10

We continue on Usability Engineering

Usability metrics
: tools to measure quality of product (how good product is)
by measuring from
– Effectiveness: focusing on user problem and solution
Efficiency: focusing on time that user performed tasks
– Satisfaction: user satisfaction

Learnability: measure how easy we learn to use system, So it’s mean shorter learning time, the less costly to train new users.

Errors: measures of efficiency. Fewer errors = More work being accomplished
– Intentional error is one where the user intended to perform the action but the action was wrong, usually due to a misunderstanding of the system
– A slip is an unintentional error made by clicking the wrong button.

Time: also measure of efficiency. Measures how long it takes to perform a task

After I have learned this class I found that most of the content are same with the content of Software Usability class that I learned last semester. So it make me more understandable about usability. The only thing that were different is the way we look on usable.

Interactive Week 9

Today we are talking about Usability Engineering
Usability engineering
is a field that is concerned generally with human-computer interaction and specifically with making human-computer interfaces that have high usability or user friendliness. In effect, a user-friendly interface is one that allows users to effectively and efficiently accomplish the tasks for which it was designed and one that users rate positively on opinion or emotional scales.
If it hard to understand, Just talk about it in easier way.
Usability Engineering is the way you design tasks or products that suit for users (make it ergonomic). Suit for user might be the way that product are easy to use.

Usability engineering depends on understanding three aspects of a product to design better.
Know the user
Know the task
Know the environment
Why do we need usability?
To turn a poorly designed product into a well designed one.
You know? only 30% of IT systems are successful because they fail on usability. For the example of Eclips Program, UI of Eclips are complicate, you have to learn how each icon can be used instead of use your common sense. It make people feel not compatible to use it and some of them use Notepad instead.

– To determine if a product meets the needs of the user?
Cause you cannot produce a quality product until you can answer these questions. That why you need usability to addresses these questions.
Know the user: discover who the end user of the system

Once you have identified the user, you must determine
What level of expertise they have
What they will assume about the system
What is the environment in which they will use the systemNext we have to classified users
– Classification by System Usage

Direct Users: Direct use of the system to carry out their duties.
Indirect Users: Ask other people to use the system on their behalf.

Remote Users: Uses who do not use the system themselves but depend on services it offers.

Support Users: Members of the administrative and technical teams which support the system.
And another two extra categories

Mandatory Users: Those who must use the system as part of their job
Discretionary Users: Do not have to use the system as part of their job (Probably have less familiarity with the system)
– Classification by Expertise: Mostly use in game design

Novice users: Have little or no experience with computers
To deal with novice users:
You need to provide feedback of what they’re doing.
Provide a guide through processes
Actions should not have side effects so that the system is easier to learn and understand
In large systems, more complex areas can be hidden from the user unless they are needed, making the interface simpler to deal with
Intermittent Users: Use the system occasionally with possibly longperiods without using it, Often remember general concepts but not

low-level details
To deal with intermittent users:
You need to provide access to good manuals and help facilities.

Expert Users: Require less help
To deal with expert users:
You have to make extensive use of help systems
Should be provided with accelerator keys so that they have a faster alternative to menus
Should be allowed to customize their typed commands to make interface look like others they know
To known about user you have to Gathering Information about Users
This can be done by
Formal & informal discussion: talking to users, make them be the part of design process.
Observation: very useful tool to find out how people actually work.

One of the major dangers is that the users alter their behavior when they know they are being observed
To avoid this problem we use Activity Logging instead.

 

An expert on the design team: putting one of the end users on the design team to provide valuable insight into the needs of the users
Questionnaire: produce large amounts of data which can take a long time to analyze
Interview
Task analysis: the analysis of how a task is accomplished to achieve goal.
Screen Shot 2557-03-23 at 1.43.18 PM

In order to break a task into subtasks, we must ask a series of questions
What information is needed to perform the task?

What are the errors which might occur?

The questions about the input should be followed by questions about the output

How does the user get feedback on the progress of the task?

Then, we need to ask questions about the transformation

What are the strategies for decision making and how can these be incorporated into the new system?
What skills are needed for the task?

What interruptions can occur and when can they occur?Ethnography: is mean join yourself in a team to work as a group (different culture) and determine how people do and how they think.

 

Walk Through Thailand Creative & Design Center

TCDC-logo

Dance with your imagination and change your life.

The Symbol: Khanom is the name given to countless sweet or savory Thai “dumplings” imaginatively ” invented” and made for generations by hand, from locally found ingredients. Khanom come in hundreds of shape, style and flavors, and are made from a myriad of ingredients.
The Thailand Creative & Design Center has adopted the Khanom as its symbol because it succinctly expresses the creative attitude of the organization; that is, “To develop and promote human imagination and creativity, creating new products of usefulness, beauty and value, based on inherent skills, local resources and cultural advantage”
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TCDC Gallery are separate into 2 rooms
1.What is design?:
that was a permanent room.
Society, history, politics, economics, geography and religion – all produce unique pressures on the design process. Design is not just about style and inspiration. The collective imagination of a country is conditioned by how it relates to issues as diverse as self-expression, class, landscape, war and ideology.
‘What is Design?’ looks at how ten countries: England, Italy, France, Germany, US, Spain, Netherlands, Finland, Japan and Brazil have each interpreted their cultural uniqueness into 20th century industrial design classics and explores the ‘genius loci’ of industrial design in Thailand.
2.Hello World exhibition:
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Too much or too little?: Large-scale manufacturing and touch-of-a-finger convenience have created an abundance that fulfills the physical, mental and spiritual needs pf individuals while depleting out resources. How do we find a new balance between this dichotomy of excess and deficiency?,
Backwards or forwards?: In the space of endless creative possibilities, how are we going to make use of “existing assets” or develop “new wisdom” in order to create value and improve lives?
Science or aesthetics?: The new millennium has brought new scientific discoveries that promise to help resolve old problems, even in the art. If this comes to pass, what relevance will aesthetics have for human creation?
Fast or slow?: The world is moving faster every day. As we move forward with the world, what pace are we going to take? Are we going to speed up, to keep up with change? Slow down, to make time for contemplation? Or are we going to make our own pace and live with the world on out own terms?
The world and us: As the world moves increasingly towards homogeneity, how can we – as individuals, members of our community and society, and world citizens – come together to design the future for ourselves and the world?
Concept is to make unity.
The same, but different: Each point has difference. If you look in view of the city, Each city has a different identity. For the example of New York city, This city will always maintain its spirit. The New York spirit is the engine that drives the city forward by staying “different” in a world that looks increasingly alike.
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If you didn’t get what make New York different. They have some example like Manhattan Movie, each of the actors have difference characteristic but they all are New Yorkers. Another example is New York taxi, True New Yorkers might rely on the city’s subway more than people in any other cities in the US, but n-other city depends more on its taxicabs than New York. New Yorkers share a love-hate relationship with their bring yellow taxis that often feature in the background of movies.
Adopting with adaptation: Beginning in the early 20th century, modern weapons development led to the production of armament with greater destructive power at increasingly longer range. As a consequence, battle dress needs to provide effective camouflage in all environments, including tropical rain forest, dessert and daytime and nighttime urban environments. Emulating defensive disguises found in nature is a creative process driven a basic survival instincts.
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Nowadays, the creation of produces and services in no longer constrained by rigid and limitations. Geographic idiosyncrasies may still remain, but they are no longer the only crucial factor in the creation process.
As you can see from the picture, Nowadays battle dress are change, they have only one color and has blur strip lead to better camouflage on every geographic.
And many other example of
Egg-shaped chocolate – Kinder surprise: a packet of chocolate depend on climate.
Noodle boxes:25570323-135347.jpg It hard to believe that the coated-paper boxes for takeout, which are so prevalent in the US., are non-existent in China. In 1894, these boxes were used for containing shelled oysters. By the mid 1920’s, overfishing reduced the availability of oysters but the problem was solved as the cheap and tasty Chinese takeout that became popular in US.
25570323-135357.jpgKit Kat: the confection has become a symbol of good luck in Japan because the Japanese pronounce it ‘kitti katto,’ which sounds like ‘kitto katsu’ — ‘surly win.’ Nestle capitalized on this lucky advantage to create over 200 different types and flavors of Kit Kat for sale in Japan.
New value from old things, New answers to old problems:
Giant yellow rubber duck sculpture:images Why does it make people all over world smile? It might be because of the surprise to see the giant duck uncannily floating on the water and partially because of the joy at seeing the representation of their childhood toy which brings back fond memories.
This sculptures provides a relief from the daily tensions and reconnects people again to interact with one another, even those who might be total strangers. It might be the reason why this exhibition use this duck as signature.
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USB typewriter: things from the past have become chic again in the retro lifestyle that seeks to escape the uncertainly of the present.
More information, please visit http://www.usbtypewriter.com
25570323-135420.jpg3D printing: is a process of making a three-dimensional solid object of virtually any shape from a digital model. 3D printing is achieved using an additive process, where successive layers of material are laid down in different shapes. 3D printing is also considered distinct from traditional machining techniques, which mostly rely on the removal of material by methods such as cutting or drilling (subtractive processes).
It did not just change the creation and production for the world, but it change the imagination to all of us.
-A unified world: a unified world, as a result, doesn’t require melting down everything to achieve a uniform look; rather it means the opportunity to determine the way we look, both as individuals and as a community, and also a chance to decide together how we want the world to look.
หุ่นยนต์ดินสอ
: The first commercial robots of Thailand. The goal is to serve humanity. It can interact with human by using COMPUTATIONAL INTELLIGENCE technology to recognize sign language as animated. For communication with the hearing impaired without the need to use the device.
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หุ่นยนต์ดินสอ2: developed new technology for the benefits of living in aged care .
Bitcoin is a peer-to-peer payment system and digital currency introduced as open source software in 2009. It is a cryptocurrency, so-called because it uses cryptography to control the creation and transfer of money. Conventionally, the capitalized word “Bitcoin” refers to the technology and network, whereas lowercase “bitcoin” refers to the currency itself.Bitcoins are created by a process called mining, in which computer network participants, i.e. users who provide their computing power, verify and record payments into a public ledger in exchange for transaction fees and newly minted bitcoins. Users send and receive bitcoins using wallet software on a personal computer, mobile device, or a web application. Bitcoins can be obtained by mining or in exchange for products, services, or other currencies.
Even today there are many countries who do not accept currency bitcoin, But it is undeniable that the upgrade of this digital money reflects the design to eliminate the middleman and the exchange rate, which had been one of the classicist important for world trade system moves along the length.
More information about bitcoin, please visit: http://weusecoin.com

3.Library: TCDC resources center aims to be a place for designers, students, entrepreneurs and enthusiasts in design and creativity to develop and expand their knowledge and skills as well as to help strengthen capability and competitiveness of Thai designers in a global market place.
Resources include : More than 25,000 books covering various interests in design discipline, e.g. art history, interior design, architecture, fashion, textiles, graphic design, photography, film, etc. and Online Database. A collection of over 4,500 innovative materials in Material Connexion®Bangkok. Facilities and services, e.g. reading rooms, movie rooms and The Music@TCDC.
Interesting Service:
Bookmark System: “Bookmark System” helps you to find your last reading paragraph. Just bring your TCDC membership card to pick up a bookmark from the staff, place the bookmark in your reading book at the required page and place the book at the book bin, you will be able to check the book list and the page number of your last reading page
Quicktionary and Talking Dict: “Quicktionary” is a pen dictionary that translates English into English and translates English into Thai. Just use Quicktionary to scan the word to be translated. It helps you to enjoy reading and save time from looking-up vocabulary from a thick dictionary. Contact Media Service Counter for service.
If you were interested in this library, please visit: http://library.tcdc.or.th/index.php

Interactive Week 8 @ TK Park

First of all I want to talk about TK Park
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TK Park was build to cultivate and promote a love of reading and the pursuit of knowledge in the modern learning environment. Including with the associated distribution network knowledge, easy access to public resources and ease of use for a lifetime of creative learning.

The interested part of TK Park is how it make people feel privacy and comfortable in order to read in the library. The other part is to create the eaiest way to find the book.

Project Conclusion
– AM:PM: interactive table
– Light for navigation: interactive Led to navigate people
– Interactive musical led cloth: changing color of LED depend on music rhythm.
– LED interactive balloon: using servo, changing sound and color
– Light and sound: work with sound pollution
– Step led up: Jump Punch Act to make LED light up(ชัชชาติ)
– Miracle bubble: LED in เม็ดกันกระแทก
– Chandelier: detect color and make change of LED in chandelier

Interaction Design
Human-computer Interaction
– Ergonomic: Ergonomics is about designing for people, wherever they interact with products, systems or processes. The emphasis within ergonomics is to ensure that designs complement the strengths and abilities of people and minimize the effects of their limitations, rather than forcing them to adapt.
For the example of keyboard that Aj.June talking about

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– Difference between learn, agile, and UX(user experience design) test โดยการให้ทดลองใช้จริง และเก็บfeedback

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Aglie: to make job faster. Example of conference table with no chair, because it has no chair so it make people talk with less time of meeting.
UX: test the product by let the user using real product and then collect feedback to make product better.
UX-Component

User centered design(centered design process)

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1.Competitor analysis: ไปดูคู่แข่ง
2.Audience definition: ระบุผู้ใช้
3.User scenario: เขียนการใช้เป็นขั้นๆ ว่าทำไรได้บ้าง
4.content survey: content ที่จะสื่อออกมา
6.site maps: navigation
7.wire frames: showว่าอะไรอยู่ตรงไหน หน้าตาเป็นยังไง

Human info processing: deals with how people receive, store, integrate, retrieve, and use information.
HumanInfoProcessing

PFig2.1_PCD_illustrationlayer centered design: puts the player at the center of the design and development process. The goal of this process is to provide a framework in which to think about gamification. It is not meant to be a series of rigid, uni-directional steps, but rather an iterative and adaptive framework.

Walk Through “Dialogue In The Dark”

Dialogue in the Dark – an exhibition and workshop to explore the unseen

History&Founder: While working for a radio station, Andreas Heinecke, the founder of Dialogue in the Dark was assigned to organize a formation for a 28 years old journalist, who had lost his eyesight in a car accident. Initially confronted with awkward feelings, Andreas started to realize that his pity was misplaced. Being blind is another form of life and contains lots of capabilities. To his surprise it was the blind colleague who showed him how to cope with fundamental changes in life, forcing him to question what makes a truly valuable life. The way was paved to a concept of overcoming barriers and promoting exchange between blind and seeing people.

The concept of Dialogue in the Dark is simple: visitors are lead by blind guides in groups through specially constructed dark rooms in which scent, sound, wind, temperature and texture convey the characteristics of daily environments – for example a park, a city, a boat cruise or a bar. The daily routines become a new experience. A reversal of roles is created: people who can see are taken out of their familiar environment. Blind people provide them with security and a sense of orientation by transmitting to them a world without pictures. The tour itself lasts for about one hour but the effects can last a lifetime.

Normally humans have five of senses: sight, hearing, taste, smell, and touch. But if you are blind man that’s mean you had lost a sense of sight.
The purpose of this exhibition is to learned a lesson in the dark and understand how do they think or how do they live in the real world without eyes by hoping that these will reduce gap between blind and normal people.

Let’s start
When we arrived at museum then receptionist told us about the regulation at this place and show us how to use white cane.

More: white cane is used by many people who are blind or visually impaired. Its primary uses are as a mobility tool and as a courtesy to others, but there are at least five varieties, each serving a slightly different need.

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Dialogue in the dark contained of 7 rooms.
1.Lounge: Because it is the first room so it make us excited with a little scare but the guide(blind guide) tell us to calm down, sit, and try listen around. Imagine of what we had listen and guess what is it. We are sitting on the comfortable chair (I guess “sofa”). We heard a radio sound tell what time is it so we guess that we are sitting on the living room.
2.Garden: A normal floor turn into rock (without seeing we know that it is a rock from sense when our foot touching with rock). We touch the leaf, tree and bamboo. We heard water sound. We feel the wind. We cross the bridge. We confident that this was a garden.
3.Community: We are walking on footpath.(I know that because we step up and down on the floor many time). We touch an iron wall and heard dog barking so I think we are touching the fench that have a dog inside. We heard car, horn and many boisterous. We are on the road!!.
4.Market: Guide let’s us guess where we are now by touching things in the room and smell. We found many store such as clothing, grocery, fruits, vegetables, and spices shop. Without seeing but I can tell what it is by only touching and smelling. This make me surprised.
5.Transport: This room wasn’t open due to some extenuating circumstances. But actually this room will show us how blind people feel when they were travel.
6.Music Room: This room hasn’t had anything much. We just sit and listen to the music. We listen and classify type of musical instrument.
7.Cafe: Before we came in, guide told us to seperate type of money and remembered it cause we will use our money in this room. This room has a counter with bartender. He ask us what we want to drink or eat. For me I choose oishi greentea this cost 15 baht. I paid him with 3 coins of five baht. I was surprising that he didn’t ask me what type of coin it is. And I was more surprised that he know what type of snack of can he gave to us.

Question Time:when we are drinking guide let us ask some question. I ask him

1.How can he know what type of money is it?
Ans. He measure from length of the bank. For coin he measure from size and surface.
2.Are he scared of ghost?
Ans. He scared. Eventhough he can’t see it but he can feel it and he imagine.
3.How can he use smartphone like iPhone because it doesn’t have button except home button.
Ans. iPhone has a program call “VoiceOver” for blind people. When he touch the icon a program will read name icon.
If you wanna try go to setting>accesibility>voiceover